Feral was a student project I worked on with a game dev team I founded called Broken Lobster. Feral is a Sci-Fi-Fantasy Strategy Game where players take turns moving their units, building strategic structures and harvestig ressources. There are two factions: The Mammalia and the Reptilian. 

For this project I created all concept art and GUI-assets. I was also heavily involved in the game design and marketing department. Here is a collection of dcreenshots and concept pieces that show the user interface and the characters and buildings I designed. Feral was developed over the course of one year.


Here you can see the rudimentary Level-Editor we created, which can be accessed from the main menu. The GUI is not up to standard, simply because of time constraints and because it started out as a dev-tool.
Back to Top